Scythe Fleet Issue
The Scythe Fleet Issue is a throwback to earlier days of Minmatar ship design, when the scarcity of resources meant that a single ship needed to be able to do almost everything. While often dubbed a "mini-Typhoon" for this reason, this versatile gunboat nonetheless has nowhere near the defensive capabilities of its larger ancestor. What it does bring to the table, however, is unparalleled agility and unpredictability. A squadron of these ships can be an immense thorn in the side of even the most able and well-equipped fleet commander. Minmatar Cruiser Skill Bonus: 5% bonus to Medium Projectile Turret rate of fire and 5% bonus to Assault, Heavy Assault and Heavy Missile Launcher rate of fire per level. |
Armor
Armor Hitpoints | 1040 HP | |
Armor Em Damage Resistance | 60 % | |
Armor Explosive Damage Resistance | 10 % | |
Armor Kinetic Damage Resistance | 25 % | |
Armor Thermal Damage Resistance | 35 % |
Shield
Shield Capacity | 1400 HP | |
Shield recharge time | 1350000 s | |
Shield Em Damage Resistance | 0 % | |
Shield Explosive Damage Resistance | 50 % | |
Shield Kinetic Damage Resistance | 40 % | |
Shield Thermal Damage Resistance | 20 % |
Astronautic
Cargo capacity | 440 m3 | |
Mass | 10,910,000 kg | |
Volume | 89000 m3 | |
Baseprice | 5,177,340 ISK |
Fitting
High Slots | 6 | |
Med Slots | 4 | |
Low Slots | 3 | |
Rig Slots | 3 | |
Calibration | 350 points | |
Drone Bandwidth | 25 Mbit/sec | |
Launcher hardpoints | 3 hardpoints | |
Turret hardpoints | 3 hardpoints | |
powergrid Output | 745 MW | |
CPU Output | 275 tf |
Combat
Maximum Targeting Range | 37500 m | |
Scan Resolution | 345 mm | |
Max Locked Targets | 7 | |
RADAR Sensor Strength | 0 points | |
LADAR Sensor Strength | 13 points | |
Magnetometric Sensor Strength | 0 points | |
Gravimetric Sensor Strength | 0 points | |
Signature Radius | 90 m |
Misc
Tech Level | 1 Level |