Item details - Siege Module I
Siege Module I
An electronic interface designed to augment and enhance a dreadnought's siege warfare abilities. Through a series of electromagnetic polarity field shifts, the siege module diverts energy from the ship's propulsion and warp systems to lend additional power to its offensive and defensive capabilities.

This results in a tremendous increase in damage, as well as a greatly increased rate of defensive self-sustenance. Due to the ionic field created by the siege module, remote effects like warp scrambling et al. will not affect the ship while in siege mode.

This also means that friendly remote effects will not work while in siege mode either. In addition, the lack of power to locomotion systems means that neither standard propulsion nor warp travel are available to the ship nor are you allowed to dock until out of siege mode.

Note: A siege module requires Strontium clathrates to run and operate effectively. Only one siege module can fitted to a dreadnought class ship.
Astronautic
Cargo capacity 0 m3
Mass 1 kg
Volume 4000 m3
Baseprice 47,022,800 ISK
Attributes
Max Velocity Bonus -100 %
CPU usage 100 tf
Activation time / duration 300000 s
Damage Multiplier Bonus 700 %
Shield Boost Bonus 100 %
Scan Resolution Bonus 0.25 %
Consumption Quantity 250 units
Tracking Speed Bonus -50 %
Explosion Velocity Bonus -60 %
Armor Repair Bonus 100 %
Armor Repair Duration Bonus -50 %
Shield Boost Duration Bonus -50 %
Can be fitted to Dreadnought
Mass multiplier 10 x
Max Modules Of This Group Allowed 1
siegeModeGallenteDreadnoughtBonus2 20
Structure Hitpoints 99999 HP
powergrid usage 100000 MW
Speed Bonus 0 m/sec
Primary Skill required Tactical Weapon Reconfiguration
Max Locked Targets 2
requiredSkill1Level 1
Tech Level 1 Level
Meta Level 0 Level
Consumption Type Strontium Clathrates
maxGroupActive 1
siegeModeWarpStatus 100
Disallows Assistance 1 1=True 0=False
activationTargetLoss 1
disallowOffensiveModifiers 1
disallowEarlyDeactivation 1
Disallow Activation In Warp 1 1=True 0=False