200mm 'Scout' Accelerator Cannon
The 200mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. |
Astronautic
Cargo capacity | 1 m3 | |
Mass | 50 kg | |
Volume | 10 m3 | |
Baseprice | 100,000 ISK |
Attributes
Structure Hitpoints | 40 HP | |
slots | 1 | |
Rate of fire | 4875 s | |
Optimal Range | 19800 m | |
Charges Per Cycle | 1 | |
targetModule | 0 | |
mainColor | 8627698 | |
Charge size | 2 1=small 2=medium 3=l | |
Primary Skill required | Medium Hybrid Turret | |
Secondary Skill required | Gunnery | |
requiredSkill1Level | 1 | |
requiredSkill2Level | 3 | |
Tech Level | 1 Level | |
Used with (chargegroup) | Hybrid Ammo | |
Meta Level | 2 Level | |
Required Thermodynamics Level | 1 Level | |
activation cost | 4.067 GJ | |
powergrid usage | 158 MW | |
CPU usage | 29 tf | |
accuracyBonus | 0 | |
Damage Modifier | 2.42 x | |
Accuracy falloff | 10000 m | |
Trackingspeed / Accuracy | 0.0294 rad/sec | |
Signature Resolution | 125 m | |
heatAbsorbtionRateModifier | 0.01 | |
Overload rate of fire bonus | -15 % | |
Heat Damage | 0.7 HP | |
typeColorScheme | 11324 | |
Reload Time | 5000 s |